Composer · Producer
Music and sound design for film, series, commercials and games.From the first idea to delivery, this is where a story’s sound is built.
Process
How the music is built
- 01
Spotting
Sitting with the picture: where the music enters, where it falls silent and what it has to say. If sound design is in the same hands, which moments the sound carries is settled here too.
- 02
Theme
The central idea that becomes the project’s identity. Everything else grows from it.
- 03
Sound world
Instruments, textures and colour are chosen. This is where the music becomes this project’s own.
- 04
Sound design
Sounds drawn from instruments, and character signatures made from the film’s own sounds. Built from the same idea as the music, each leaves room for the other.
- 05
Production
The cues are fitted to the cut, arranged and mixed.
- 06
Delivery
Files are prepared for what the edit, mix and broadcast teams need.
In real time
While the scene plays.
The dynamics of the music are shaped by hand, in the air, as the scene runs.
An app he built reads the movement of his hands and passes it into the music. Above, the film; below, the studio at that moment.
Sound design
Music and sound at one desk.
On most of the projects he scores, he builds the sound design too; both come from the same idea.
Sound design here goes beyond foley, the footsteps and doors. It includes new sounds drawn from instruments, and taking a sound that already lives in the film, a character’s voice or the ring of an object, and turning it into that character’s signature.
Music and sound compete for the same moments and the same frequencies. Two people working at the same time without talking can cover each other: a designed impact swallows a downbeat, a texture blurs a string line.
When one person does both, or the team works to an agreed system and keeps talking, the clash is avoided from the start. Which moments the music carries and which the sound carries is decided together.
IScore for picture
Series and film
A story’s music starts with its characters. The theme comes first, then it changes as the story does. It walks with the scene and never tries to explain it.
Theme, variation and sound world: one system from the first episode to the finale.
Playing Another SelfAnother Self’s own music
IIMain title & theme
Main title and theme
Music recognised in a few seconds that stays the same for years. The signature of a channel, a programme or a series.
Short, clear and recognisable from the first note.
Playing Kanal D Main News ThemeKanal D main news theme
IIIBrand & commercial
Brand and commercial
Building a feeling in thirty seconds. The brand’s sound is written to the cut and carries the same weight in every cutdown.
A path that began in 2010 with films for Knorr, Cornetto and Sütaş.
Playing Love in JulyA piece from this area; not the music of the work shown
IVIndependent film
Independent film
On an independent film, the music is written at the same table as the director. Saying a lot with few notes, and using silence as an instrument.
İstiğfar ya da Kar, selected for the 2026 Altın Koza National Short Film Competition.
Playing The Crown in the RiverThe Crown in the River’s own music
VTrailer & epic
Trailer and epic
Trailer music is a structure: opening, rise, break and final hit. It breathes with the edit and is written to the cuts.
From thirty-second teasers to two-minute trailers; orchestral and hybrid sound worlds.
Playing Legend: The Ascension of HeroesA piece from this area
Listen on the music pageVIGame music
Game
In a game, the music moves with the player. Layered pieces for exploration, tension and combat that can pass into one another.
Not linear; music that changes with the moment of play.
Playing Hybrid EpicA piece from this area
Listen on the music pageStory first.
Film, series, commercial, trailer or game. New projects are considered by schedule.